Abstract mobile apps and games development workspace

Mobile Apps • Games • Web

Building useful apps and playful worlds.

A focused portfolio for mobile apps, games, prototypes, and polished digital experiences, including WatchBox, Film Circle, Wet Worlds, and Temple Defender.

4 featured mobile projects
37 local screenshots
AI search and recommendations

Selected Work

Apps and games with sharp interaction.

Film Circle collaborative filming app screen
Mobile App

Film Circle

A collaborative filming app where people connect, record the same moment from different angles, and combine every perspective into one shared movie.

Mobile Collaboration Video
Temple Defender gameplay screenshot with enemies around a temple
Mobile Game

Temple Defender

A wave-based defense game with a central temple, enemy swarms, score chasing, and mobile touch controls.

Mobile Defense Touch Controls

Film Circle

Create one film together from every angle.

Film Circle recording session screen
Mobile App

Connect, capture, combine.

Film Circle is built around shared filming moments. Users connect with each other, record their own angle of the same experience, and the app brings those perspectives together into one finished film.

Connect with people around the same film moment Capture different angles from each participant Combine everyone’s clips into one shared movie Preserve the group experience, not just one camera view

WatchBox

Find the right movie or series without scrolling forever.

Mobile App

Streaming availability, AI suggestions, and shared discovery.

WatchBox helps people find movies and series by streaming service, by similarity to something they already like, or by typing the kind of plot they want to watch. It also supports a shake-with-a-friend search flow for choosing together.

Find where a title is streaming Ask AI for similar movies or series Search by plot, mood, or genre Shake phones together to match with a friend
View screens

Temple Defender

A mobile defense game built around survival waves.

Temple Defender wave four gameplay screenshot
Mobile Game

Protect the temple, clear the wave, beat the top score.

Temple Defender shows a different side of the portfolio: direct touch controls, enemy waves, a central objective, score feedback, pause/info UI, and strong arcade readability.

View screenshots

Wet Worlds Progression

From first shapes to a full mobile game world.

Wet Worlds later gameplay build from June 24, 2015
2014-2015

Progress captured through dated screenshots.

These images show Wet Worlds growing over time: early terrain experiments, striped planets, collectibles, hazards, clouds, score UI, magnet mechanics, and more complete game scenes.

See timeline
Feb 2014 Mar Apr May Jun Nov 2015

Toolbox

Practical skills for shipping real things.

Frontend HTML, CSS, JavaScript
Mobile Flutter, app UI, device-first flows
Games Canvas, Phaser, loops, polish, feel
Backend APIs, auth, databases, deployment

How I Build

From idea to playable, tappable, testable product.

01

Prototype

Fast screens, simple loops, and early interaction tests.

02

Polish

Motion, layout, states, responsiveness, and performance.

03

Ship

Clean files, deployable builds, and clear next steps.

Available for projects

Let’s make the next app or game feel great.